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100 rogues composer
100 rogues composer










100 rogues composer
  1. #100 ROGUES COMPOSER HOW TO#
  2. #100 ROGUES COMPOSER PC#

It’s not exactly the thing that I originally set out to make, but it’s also a lot better than the thing I originally set out to make. GWT is easily the best game – the best *thing* – I’ve ever made. The issue is that there are just *so* many games, and with Covid-19 keeping everyone indoors last year, I think that actually magnified the number of games even further, as many people (myself included) were kept inside for a whole year, and what better way to spend that than making a game? Engulfing the whole level in procedurally spreading fire, is something that can happen in game.Īre you satisfied with the work done in GWT? Is there anything you would have done differently?ĭefinitely. People were talking about the “indie game apocalypse” five years ago, and it has really only gotten worse since then.

#100 ROGUES COMPOSER PC#

PC Gamer isn’t what it was back in the 90’s, it seems!

100 rogues composer

Out of all of that, the only mainstream-ish coverage we got was an article in PC Gamer – which is super awesome, but that’s been it so far, and I sort of got the sense that that article itself didn’t see a lot of traffic. Now, it seems almost impossible to get noticed by anyone. Back in 2010 when I released my first game, if you made a new game, lots and lots of websites would write about it and cover it. That said, I’m pretty unhappy with the exposure obtained so far. Ultimately I put a lot of time, energy, and money into advertising and trying to get the word out. I hired a company called Indie Bros who did a great job of emailing lots of websites, and I hired them again to help out with social media last month. I posted myself on every social media thing imaginable.

#100 ROGUES COMPOSER HOW TO#

I did everything that I know how to do: ads on facebook, reddit, youtube, twitter, etc. How did you approach the GWT advertising? Are you happy with the exposure obtained so far? In general I feel like it takes a very long time, a lot of iteration and polish, for a strategy game to become the best version of itself and become someday “truly finished”. The current plan is to work on GWT for at least 2-3 more years, but if I can maintain at least a small player-base I would like to keep working on it for something more like a decade.

100 rogues composer

GWT has just been fully released on Steam, so far you have worked impressively on fixes, updates, and add-ons. My day job is usually doing pixel art animation. In school, I studied music composition and political science. I also run a game design podcast called the Clockwork Game Design Podcast. But generally speaking, it’s just me.Īs to who I am, I’m an author of several books on game design. I hired an artist to do a couple of full-screen illustrations, a friend to write one of the songs (Azure Order’s theme), definitely got some help with playtesting from many in my community, and things like that. Tell us who is behind Gem Wizards Tactics ? (From now on GWT)Ībout 95% of the work for this game is done by me, Keith Burgun. Hi Keith, thank you for giving us this 10 Turns Chat. independent game designer, author, composer and visual artist. Keep reading to learn more about a super indie dev, game designer, author, composer, and visual artist. We talk about his creation, experiences, emotions, and future projects. We played and covered it here’s our review, and today I’m with the indie dev behind the game for a new 10 Turns Interview. A solid and colorful turn-based strategy game released on 16th of February 2021 on Steam. The Azure Order, The Potatoes, and The Business Demons are the cast of Gem Wizards Tactics.












100 rogues composer